Tribes is a small real-time strategy game that I’m working on.
You control a small tribe of people that gather resources, expand their territory and compete with other tribes. But: Each unit acts on its own - The player can only indirectly control the tribe, for example by buying units or unlocking new technology.
The game is inspired by games such as Dwarf Fortress or Rimworld. I love the indirect control you have in those games: You tell the game what you want to happen in general, and then you watch your little minions make it happen - or not! They have a mind of their own, often mess up, and your actions can have unintended consequences. The little stories that emerge from this stick with you for a long time after playing those game.
The other inspiration are grand-strategy games such as Civilization or real-time strategy games. I love games where you tell an epic story of nations and empires and rewrite history itself.
So idea is to combine both: What if you can control the fate of a whole civilization, but only indirectly? Can you lead a simple tribe of people to a glorious empire, a peaceful democracy, or will you stumble on the way and end up somewhere entirely different?